For the game Idle Homunculus, I developed a detailed list of each part, balanced out by a set of design points. This was done to ensure that parts of the same rarity always have a net balance of distributed stats. The values associated with each rarity can be seen in the Rarities tab on the spreadsheet below. In the Parts tab, the Max Points and Max Negatives columns use the information in the Rarities to show if a part is underdeveloped or overdeveloped in allotted points.